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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="class_leaf_elemental_weapon-members.html">所有成员列表</a>  </div>
  <div class="headertitle"><div class="title">LeafElementalWeapon类 参考</div></div>
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<p>叶精灵专属武器，不可掉落  
 <a href="class_leaf_elemental_weapon.html#details">更多...</a></p>

<p><code>#include &lt;<a class="el" href="_leaf_elemental_weapon_8h_source.html">LeafElementalWeapon.h</a>&gt;</code></p>
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类 LeafElementalWeapon 继承关系图:</div>
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<div class="center"><img src="class_leaf_elemental_weapon__inherit__graph.png" border="0" usemap="#a_leaf_elemental_weapon_inherit__map" alt="Inheritance graph"/></div>
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<area shape="rect" href="class_base_weapon.html" title="武器基类" alt="" coords="31,80,131,107"/>
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LeafElementalWeapon 的协作图:</div>
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<div class="center"><img src="class_leaf_elemental_weapon__coll__graph.png" border="0" usemap="#a_leaf_elemental_weapon_coll__map" alt="Collaboration graph"/></div>
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<center><span class="legend">[<a href="graph_legend.html">图例</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:ae65b865837b76423b9f9d42a9df75c2f"><td class="memItemLeft" align="right" valign="top">QString&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_leaf_elemental_weapon.html#ae65b865837b76423b9f9d42a9df75c2f">getClassName</a> () const override</td></tr>
<tr class="memdesc:ae65b865837b76423b9f9d42a9df75c2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">类名  <a href="class_leaf_elemental_weapon.html#ae65b865837b76423b9f9d42a9df75c2f">更多...</a><br /></td></tr>
<tr class="separator:ae65b865837b76423b9f9d42a9df75c2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_class_base_weapon"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_base_weapon')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_base_weapon.html">BaseWeapon</a></td></tr>
<tr class="memitem:afe67d40a1e22f6f9df7281e9e5f28ca8 inherit pub_methods_class_base_weapon"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_weapon.html#afe67d40a1e22f6f9df7281e9e5f28ca8">getAttackPower</a> () const</td></tr>
<tr class="memdesc:afe67d40a1e22f6f9df7281e9e5f28ca8 inherit pub_methods_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取武器攻击力  <a href="class_base_weapon.html#afe67d40a1e22f6f9df7281e9e5f28ca8">更多...</a><br /></td></tr>
<tr class="separator:afe67d40a1e22f6f9df7281e9e5f28ca8 inherit pub_methods_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae6da608754ea1f249b4582808382b9dc inherit pub_methods_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="ae6da608754ea1f249b4582808382b9dc" name="ae6da608754ea1f249b4582808382b9dc"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BaseWeapon</b> (int attackPower, int attackRange, bool isLongRange, int attackInterval, int knockBackInstance, int attackLast, int <a class="el" href="class_base_item.html#ae7cede2e9984e90cba978a02045adcc9">max_durability</a>, bool <a class="el" href="class_base_item.html#aec06711b8f4551614a43facd072a3e6e">unbreakable</a>, int <a class="el" href="class_base_item.html#a3d966b5252386cad87a1aba61cd3c65c">drop_probability</a>=0)</td></tr>
<tr class="separator:ae6da608754ea1f249b4582808382b9dc inherit pub_methods_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a40570e8f727b2adeda5214e0f96d4b7b inherit pub_methods_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a40570e8f727b2adeda5214e0f96d4b7b" name="a40570e8f727b2adeda5214e0f96d4b7b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>refresh</b> ()</td></tr>
<tr class="memdesc:a40570e8f727b2adeda5214e0f96d4b7b inherit pub_methods_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">刷新使用间隔 <br /></td></tr>
<tr class="separator:a40570e8f727b2adeda5214e0f96d4b7b inherit pub_methods_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aea0c54d392f379356f5eea54ce6001db inherit pub_methods_class_base_weapon"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_weapon.html#aea0c54d392f379356f5eea54ce6001db">canUse</a> () const</td></tr>
<tr class="memdesc:aea0c54d392f379356f5eea54ce6001db inherit pub_methods_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">返回武器是否冷却结束可以使用  <a href="class_base_weapon.html#aea0c54d392f379356f5eea54ce6001db">更多...</a><br /></td></tr>
<tr class="separator:aea0c54d392f379356f5eea54ce6001db inherit pub_methods_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_class_base_item"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_base_item')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_base_item.html">BaseItem</a></td></tr>
<tr class="memitem:a55e1e3ef6da56e19cf614bc017912ac0 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#a55e1e3ef6da56e19cf614bc017912ac0">getDropProbability</a> () const</td></tr>
<tr class="memdesc:a55e1e3ef6da56e19cf614bc017912ac0 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取掉落概率  <a href="class_base_item.html#a55e1e3ef6da56e19cf614bc017912ac0">更多...</a><br /></td></tr>
<tr class="separator:a55e1e3ef6da56e19cf614bc017912ac0 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af33b79b244475fc25c2a4dade622b2d5 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">virtual const QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#af33b79b244475fc25c2a4dade622b2d5">getImgPath</a> () const</td></tr>
<tr class="memdesc:af33b79b244475fc25c2a4dade622b2d5 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">提供给前端的图片路径  <a href="class_base_item.html#af33b79b244475fc25c2a4dade622b2d5">更多...</a><br /></td></tr>
<tr class="separator:af33b79b244475fc25c2a4dade622b2d5 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a90c0d86f19fd5f9a7bdbd7ce48ee6e75 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#a90c0d86f19fd5f9a7bdbd7ce48ee6e75">use</a> ()</td></tr>
<tr class="memdesc:a90c0d86f19fd5f9a7bdbd7ce48ee6e75 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">返回物品是否损坏  <a href="class_base_item.html#a90c0d86f19fd5f9a7bdbd7ce48ee6e75">更多...</a><br /></td></tr>
<tr class="separator:a90c0d86f19fd5f9a7bdbd7ce48ee6e75 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2cf660a7184a8e0c905b41e1648bb5b9 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#a2cf660a7184a8e0c905b41e1648bb5b9">isUnbreakable</a> () const</td></tr>
<tr class="memdesc:a2cf660a7184a8e0c905b41e1648bb5b9 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取是否不可破坏  <a href="class_base_item.html#a2cf660a7184a8e0c905b41e1648bb5b9">更多...</a><br /></td></tr>
<tr class="separator:a2cf660a7184a8e0c905b41e1648bb5b9 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab2bdbbfbd53ce17757c91a8400a23a89 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#ab2bdbbfbd53ce17757c91a8400a23a89">getDurability</a> () const</td></tr>
<tr class="memdesc:ab2bdbbfbd53ce17757c91a8400a23a89 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取物品当前耐久  <a href="class_base_item.html#ab2bdbbfbd53ce17757c91a8400a23a89">更多...</a><br /></td></tr>
<tr class="separator:ab2bdbbfbd53ce17757c91a8400a23a89 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1017a64916848f8b7b3671590a610964 inherit pub_methods_class_base_item"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_base_item.html#a1017a64916848f8b7b3671590a610964">getMaxDurability</a> () const</td></tr>
<tr class="memdesc:a1017a64916848f8b7b3671590a610964 inherit pub_methods_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取物品最大耐久  <a href="class_base_item.html#a1017a64916848f8b7b3671590a610964">更多...</a><br /></td></tr>
<tr class="separator:a1017a64916848f8b7b3671590a610964 inherit pub_methods_class_base_item"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
额外继承的成员函数</h2></td></tr>
<tr class="inherit_header pub_attribs_class_base_weapon"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_base_weapon')"><img src="closed.png" alt="-"/>&#160;Public 属性 继承自 <a class="el" href="class_base_weapon.html">BaseWeapon</a></td></tr>
<tr class="memitem:a61b944f73543b70056c3a512fdc09101 inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a61b944f73543b70056c3a512fdc09101" name="a61b944f73543b70056c3a512fdc09101"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_power</b></td></tr>
<tr class="memdesc:a61b944f73543b70056c3a512fdc09101 inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击力 <br /></td></tr>
<tr class="separator:a61b944f73543b70056c3a512fdc09101 inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa2c7219c26a6c64af698d5e5bcfa9c20 inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="aa2c7219c26a6c64af698d5e5bcfa9c20" name="aa2c7219c26a6c64af698d5e5bcfa9c20"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_range</b></td></tr>
<tr class="memdesc:aa2c7219c26a6c64af698d5e5bcfa9c20 inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击范围，单位：像素 <br /></td></tr>
<tr class="separator:aa2c7219c26a6c64af698d5e5bcfa9c20 inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a56c8283fa9cfee3db2c55048365267c1 inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a56c8283fa9cfee3db2c55048365267c1" name="a56c8283fa9cfee3db2c55048365267c1"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>is_long_range</b></td></tr>
<tr class="memdesc:a56c8283fa9cfee3db2c55048365267c1 inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器是否为远程武器，暂时无用 <br /></td></tr>
<tr class="separator:a56c8283fa9cfee3db2c55048365267c1 inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa1ca5aae6aebb167036c4a15a27a01a9 inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="aa1ca5aae6aebb167036c4a15a27a01a9" name="aa1ca5aae6aebb167036c4a15a27a01a9"></a>
const int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_interval</b></td></tr>
<tr class="memdesc:aa1ca5aae6aebb167036c4a15a27a01a9 inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击间隔 <br /></td></tr>
<tr class="separator:aa1ca5aae6aebb167036c4a15a27a01a9 inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae26a871a2cdcf9412a51d65d4668fa73 inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="ae26a871a2cdcf9412a51d65d4668fa73" name="ae26a871a2cdcf9412a51d65d4668fa73"></a>
const int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_last</b></td></tr>
<tr class="memdesc:ae26a871a2cdcf9412a51d65d4668fa73 inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击持续时间 <br /></td></tr>
<tr class="separator:ae26a871a2cdcf9412a51d65d4668fa73 inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5c9acec299f50b19312af602e94c2fdb inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a5c9acec299f50b19312af602e94c2fdb" name="a5c9acec299f50b19312af602e94c2fdb"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_remain</b> = 0</td></tr>
<tr class="memdesc:a5c9acec299f50b19312af602e94c2fdb inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击间隔的控制变量 <br /></td></tr>
<tr class="separator:a5c9acec299f50b19312af602e94c2fdb inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7be4645068ef7b0adf1476a93639cc6f inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a7be4645068ef7b0adf1476a93639cc6f" name="a7be4645068ef7b0adf1476a93639cc6f"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>attack_last_remain</b> = 0</td></tr>
<tr class="memdesc:a7be4645068ef7b0adf1476a93639cc6f inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器攻击持续的控制变量 <br /></td></tr>
<tr class="separator:a7be4645068ef7b0adf1476a93639cc6f inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a360f324f814d0c08f5d0cd3a6dcc27be inherit pub_attribs_class_base_weapon"><td class="memItemLeft" align="right" valign="top"><a id="a360f324f814d0c08f5d0cd3a6dcc27be" name="a360f324f814d0c08f5d0cd3a6dcc27be"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>knock_back_instance</b></td></tr>
<tr class="memdesc:a360f324f814d0c08f5d0cd3a6dcc27be inherit pub_attribs_class_base_weapon"><td class="mdescLeft">&#160;</td><td class="mdescRight">武器击退距离 <br /></td></tr>
<tr class="separator:a360f324f814d0c08f5d0cd3a6dcc27be inherit pub_attribs_class_base_weapon"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_class_base_item"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_base_item')"><img src="closed.png" alt="-"/>&#160;Public 属性 继承自 <a class="el" href="class_base_item.html">BaseItem</a></td></tr>
<tr class="memitem:a3d966b5252386cad87a1aba61cd3c65c inherit pub_attribs_class_base_item"><td class="memItemLeft" align="right" valign="top"><a id="a3d966b5252386cad87a1aba61cd3c65c" name="a3d966b5252386cad87a1aba61cd3c65c"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>drop_probability</b></td></tr>
<tr class="memdesc:a3d966b5252386cad87a1aba61cd3c65c inherit pub_attribs_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">掉落概率，单位：百分之掉落概率 <br /></td></tr>
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QString&#160;</td><td class="memItemRight" valign="bottom"><b>img_path</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>durability</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>max_durability</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>unbreakable</b> = false</td></tr>
<tr class="memdesc:aec06711b8f4551614a43facd072a3e6e inherit pro_attribs_class_base_item"><td class="mdescLeft">&#160;</td><td class="mdescRight">是否可以破坏 <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p >叶精灵专属武器，不可掉落 </p>
</div><h2 class="groupheader">成员函数说明</h2>
<a id="ae65b865837b76423b9f9d42a9df75c2f" name="ae65b865837b76423b9f9d42a9df75c2f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae65b865837b76423b9f9d42a9df75c2f">&#9670;&nbsp;</a></span>getClassName()</h2>

<div class="memitem">
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          <td class="memname">QString LeafElementalWeapon::getClassName </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span>  </td>
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<p>类名 </p>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

<p>实现了 <a class="el" href="class_base_item.html#a354a59be320769cdcec902e6c11ad4bc">BaseItem</a>.</p>

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<hr/>该类的文档由以下文件生成:<ul>
<li>D:/Code/cProgram/CPP/Qt/TeamCurriculumDesign/Item/Weapon/ShortRangeWeapons/<a class="el" href="_leaf_elemental_weapon_8h_source.html">LeafElementalWeapon.h</a></li>
<li>D:/Code/cProgram/CPP/Qt/TeamCurriculumDesign/Item/Weapon/ShortRangeWeapons/LeafElementalWeapon.cpp</li>
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